Ezalor Guide - By MaxQ (maxq626@gmail.com)
Ezalor is an Intelligence hero, whom needs a huge amount of intelligence and so mana, your spells will drain but if you reach a precise amount of intelligence you wont need more because you have spell that will replenish you so you can buy some strength items to so you will not be an easy target, because we don't want that... do we?
Your Primary spell must be Illuminate (T)"Channels a ball of positive energy, letting it build up 125 damage per second. When released, it damages all enemies in a line. The distance also improves with channeling time." At lvl 4 it builds up for 5 seconds has a range of 915 forward and 350 left and right the waves lane. This is very powerful and has only 10 seconds cooldown. But the con. is that it costs 150 mana to cast that's why i told you that you need mana and another annoying particularity is that it is channeled;
BUT if you don't want to channel and build up more damage just cast the spell then move your hero that will cancel channeling the spell and cast it instantly, of course with less damage. Another "must have early" spell is Chakra Magic (C)"Channels chakras through a friendly unit, creating a surge of mana. Increases hit point regeneration for 30 seconds."
Now at lvl 4 this spell will restore 360 mana and regenerate .6 hit points per second and gives an astonishing 28% damage increase. for the time being. It has only 10 seconds cooldown and a mana cost of 50, LOL. Check this out Illuminate, Chakra, Illuminate, Chakra .....huge damage, i don't have to say more. Mana Leak (E)"Casts a powerful inhibiting magic on another unit. Should they cast a spell, a portion of their remaining mana leaks away. Lasts 22 seconds." This is more a support spell which you can use occasionally on heroes with high damaging spells/ultimates to get rid of there mana pool. This cost 50 mana to cast again as the others and has 15 seconds cooldown. At lvl 4 80% of there mana leaks away, pfff... that's more than annoying to them.
Ignis Fatuus (F) This is your ULTIMATE, and has a huge power."Summons the Spirit of Light to assist the Sentinel. Can attack, liberate deceased units as allies, transport himself at will, and is difficult to hit. Lasts 90 seconds." So this summons a ball of light that can teleport at will anywhere on the map has phase shift so its hard to hit but the important thing beside that it attacks is that it raises "souls" from corpses that are able to heal. You can make an army of healers, this is useful. It costs 400 mana has 600 hp and 35-46 damage.
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After a long long holiday and busy work hours i am back again and bringing you the best tips you need for dota allstars heroes and items, all the strategies are top shelf, but you will most likely find out for your self so just read on and come back for more. Let me just say a Happy good year and GL and HF for all. I will give you some tips for - WELCOME BACK MAXQ - We missed you!
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