Attention all DOTA gamers; if you guys haven't gone over and kicked off an evony login then you are missing out!
At the moment, evony free forever is a free MMO where signups do not cost a cent. Developed by gaming gurus out of China, this new RTS based game is proving highly popular online.
Several million players and gaming accounts are now active and new sequels and addons to the game are being created all the time.
Worth getting there and signing up for a new account before demand forces this game to go to a pay for play model.
Dota Gamers and Evony
DOTA Tournament Competitions
That's right the long awaited DotA comp has arrived. I'm putting this in a fairly formal context because a cash prize will be involved.
These are currently some ideas I've drafted for the rule set and this is the place to discuss them.
Game Details:
* DOTA Version X.xx {will be deciced close to the event}
* 5 v 5 -AP (A full team must be fielded)
* Best of 1 game knockout format.
* Resulting winners will play off to continue to the next level of play.
* Of the final four teams the two winning teams will go on to play for 1st and 2nd, the losing sides will play for 3rd and 4th.
Game Format:
* Coin toss where the winning captain gets to either choose who starts the game (thus choosing race) or who selects the first character.
* Character selection is pre-determined using the 1-2-2-2-2-1.
* Starting team will select game mode: AP
* Before the game commences the hero's will be checked with the preselected characters, any alterations will be warned and further disqualified.
* Winner is decided by defeat or concession of opponent.
* Should the game crash within 5 mins the game will be restarted.
* Should the game crash after 5 mins a resultant save game would be attempted.
* After 5 mins a save game will be made every 15 mins as all round games will commence together a 15 min save will be announced and performed.
* Should the savegame fail any resulting replay would be used to determine a winner by the match referee.
* If a player is disconnected before 10mins the match will be restarted.
* If a player is disconnected after 10mins the match will continue
* Should the player be deemed to have intentionally left the match, it will be the referee's desicion to continue or award a win to either team.
* Any match where the full roster is not present on game commencement will forfeit the match at the opposing teams request.
* Replay and Screenshot must be provided on completion from each match.
Foul Play:
* Any cheating, exploiting, anti competitive behaviour must have the game paused and an admin notified immeadiatly.
* {ingame rules to be clarified here, pooling, tree trapping, backdooring, teleporting, item sharing}
* All cheating confirmed either by in game spectator or replay verification.
* A spectator recorded replay will be attempted and will be deemed the definitive source of inquiry evidence.
Obligations:
* Team Captains will be responsible for registering each their team correctly.
* Team Captains will be responsible for presenting team comp entry fee.
* All replays will be made publicly available, and may be commented upon.
* All user names must be rated PG for competition announcement and public result display.
* All photo's, replays, quotes, and anythng related to the DOTA competition can be used for by LS for promotional purposes..
Dispute Resolution:
* Complaints will be openly discussed between gamers on the day in attempt to reach an amicable resolution.
* Any decision or interpretation of these rules is at the discretion of the game referee.
* Final complaint may be lodged with LS Admin board for review, all competition proceeds will be withheld until such time a descion is made.
So there they are this is also the place to register your interest in the competition, currently seeking enough teams to fill an 8 team tourney. As this will fit snugly into an LS day of gaming.
Entry fee and cash prize breakdown still to be decided, all cash received will go toward the prize pool with at least a 1st and 2nd cash prize, 3rd maybe... at this stage it will just be a hug from Wilko in traditional LS Style.
All replays will be published and potentially commentated upon.
Keep in mind all things here are draft and subject to discussion/change.
Luna Moonfang - Moon Rider
Our mission today is to learn the basics concerning Luna Moonfang - The Moon Rider
Your primary attribute is agility so buy items and recipes containing this attribute
Try this, start with Ring of Regen then Wraith Band and Boots of Speed then 2x blade of alcrity and make Lothar's Edge so you will have the ability to Wind Walk either for quick getaway either for stealthy kill.
One must have item for Luna is HELM OF DOMINATOR or MASK of DEATH or any other life stealing item, because..... i will tell you later... You could buy Monkey King Bar ,Boots of Travel maybe Hyperstone...
Lucent Beam - [Level 4]
120 mana
Luna channels the moon's energy in the form of a Lucent Beam, dealing 300 damage to an enemy. 0.6 Ministun. Cooldown 6sec.
This spell is good for annoying/killing enemy heroes but personally, i don't like it.
Moon Glave [Level 4]
Gives Luna the ability to strike 5 units with each attack. Each enemy beyond the first incurs a 35% damage loss, per unit.
This is a passive spell that you must level up early, and this is the spell for which you need to have any life stealing item. You hit 5 enemies at once so you will gain nice hp from those items.
Lunar Blessing [Level 4]
An aura that gives friendly nearby units a 27% bonus damage to their ranged attacks.
This is also a passive spell/aura that needs leveling early. This and Moon Glave will be your primary focus if you ask me the others can w8.
Eclipse [Level 3]
The moon's magic is summoned, casting 10 Lucent Beams around Luna. Damage is equal to Lucent Beam level. No unit may be hit more than 4 times by this Eclipse. Cooldown 140sec.
Helm of the Dominator
The powerful headpiece of a dead necromancer. Gives +5 armor, +20 damage, 15% lifesteal, and the ability to Dominate creeps.
Lothar's Edge
The legendary Lothar's blade that was dropped during the Second War. Grants +21 damage, +21 agility, and a 9 second Wind Walk (Grants invisibility and +20% movement speed) Cooldown 17 seconds (ffs that's fast lol)
Monkey King Bar
A powerful staff used by a martial arts master. Grants +75 damage, 15% increased attack speed, and a 30% chance to deal 100 bonus damage on every attack stopping channeling spells.
There you have it hopefully it is at least a little helpful to you in your quest for mastering dota.
Any guide request is appreciated, and check back sooooon, until then i will cook another guide for you.
DOTA Allstars: Lich King Tips
Kel`Thuzad - The Lich
Range: 580 | Move Speed: 280
Primary: INT
Str: 18 + 1.55 | Agi: 15 + 2 | Int: 18 + 3.25
Damage: 37 - 49 | HP: 492 | Mana: 234
HP Regen: 0.79 | Mana Regen: 0.73
Attack Speed: 1.44 | Armor: 1
Frost Nova (V)
Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rates for 4 seconds.
Level 1 - 50 target damage and 75 nova damage.
Level 2 - 100 target damage and 100 nova damage.
Level 3 - 125 target damage and 125 nova damage.
Level 4 - 175 target damage and 150 nova damage.
Mana Cost: 125/150/170/190
Cooldown: 9
Comment: This is the Lich's basic damage spell (nuke), and in the game called DoTA it makes sense to level up nuke spells as quickly as possible. By level 7 you can raise this to level 4, making it a very painful spell against your enemies and, used together with Dark Ritual, makes the Lich a powerhouse nuker and harasser. To use this spell the Lich has to select a target, which will receive 325 spell damage (not yet factoring in magic resistance) while enemy units near the target will be damaged for 150 spell damage as well. You as the Lich receive this nuking power at level 7. Note that the cooldown for Frost Nova is 9.25 seconds.
Frost Armor (F)
Creates a shield of frost around a target friendly unit. The shield adds armor and slows attacking melee units for 2 seconds.
Lasts 25 seconds.
Level 1 - Adds 2 armor.
Level 2 - Adds 4 armor.
Level 3 - Adds 6 armor.
Level 4 - Adds 8 armor.
Mana Cost: 50
Cooldown: 5
Comment: The recent buffs to the Lich increased the armor provided to 3/6/9/12 that lasts for 40 seconds (not 25), making it much more imbalanced as the Lich is now able to give free sets of Dragon (Knight) armor to everyone, abusing the duration. Great as this spell is, the Lich only learns it after he has maxed out his other 2 skills. If there are many melee enemy heroes that deal little attack damage (eg caster earthshaker, ogre magi), it may be useful to take just 1 level of this spell to provide the slow effect. Otherwise max this skill to provide a reduction of attack damage, very useful against late-game heroes who depend on attack damage. More about this spell later.
Dark Ritual (D)
Sacrifices a target friendly unit to convert its hit points into mana.
Level 1 - 15% of hit points to mana.
Level 2 - 30% of hit points to mana.
Level 3 - 45% of hit points to mana.
Level 4 - 60% of hit points to mana.
Mana Cost: 25
Cooldown: 55/50/45/40
Comment: The spell which makes the Lich fearsome as a nuker, it is used in conjunction with Frost Nova to repeatedly bombard the Sentinel with ice blasts. This spell requires you to sacrifice a friendly creep to regain mana based on its remaining hit points. Therefore it is best to select a full-HP Ghoul (scourge melee creep) and kill it preferably before it is doing battle so that you can regain as much mana as possible. We will discuss more aspects of this spell later on.
Chain Frost (C)
Releases a jumping breath of frost that can jump up to 7 times. Frost will bounce back and forth between units that are within 750 range.
Level 1 - Deals 280 damage per hit.
Level 2 - Deals 370 damage per hit.
Level 3 - Deals 460 damage per hit.
Level 4 - (with Aghanim Scepter) - Deals 580 damage per hit.
Mana Cost: 200/ 325 / 500/ 500
Cooldown: 145 / 115 / 60 / 60
Comment: This is probably what the Lich is most well-known for. The timing of this powerful spell is what makes or breaks the Lich. Due to various buffs on the Lich, level 3 Chain Frost now has a cooldown of 60 seconds (not 95). Therefore it is easily abusable late-game and probably only a few other ultimate spells like Laguna Blade and Finger of Death can match its cooldown. With Aghanim's Scepter, Chain Frost deals 550 damage per bounce and leashes out 7 bounces instead of the usual 6, and improves cast range from 750 to 850. We will discuss more on this spell to maximise its power.
DOTA Allstars Map Changes
The latest changes to DOTA Allstars in version 6.50 are as follows:
DotA All-Stars Version 6.50 Other Changes
Thursday, February 7th, 2008* Remade Invoker as promised in 6.49
* Added a new game mode -singledraft or -sd (swiss)
* Improved Sentinel creep pathing on top Sentinel lane
* Adjusted starting gold between all game modes like ap/xl/rd/sd to be the same (all the same as xl) and for randoms to be like ar. Gold is now give at the start and income starts with the first creep wave.
* Income is now distributed in 1 gold intervals instead of in 8 gold intervals (same total gold)
* Added a new experimental command -ah
* Added a new system to detect replays used in -ah (thanks PandaMine)
* Changed how the secondary shops work. You can now see their location and click them while in fog.
* Added new visual effect for Orchid Malevolence’s Soul Burn (JetFango)
* -roll now shows the range the person entered (188889)
* Added a new command -clear to clear game messages from your screen
* Reduced model size and changed the look of the non-ancient Golems
* Added a new command -apm to show your actions per minute
* Carriers can now disassemble items (161180)
* Added text descriptions for power ups (68307)
* Delayed the creep spawn time by 30 seconds in -vr
* Made “Helm of Iron Will” item name consistent between recipes and core, using Helm instead of Helmet.
* Centered swap request notice is given to a player (182779)
* Added -afk that displays how long each player has been idle for
* Added a conditionally available -kickafk command to boot players that have been idle for more than 10 minutes (171984)
* Necronomicon icon now changes per level (190183)
* Changed durations of some power ups (Haste 45->30, Illusion 60->75, Regen 45->30)
* Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920)
* Added new tooltip text on items showing if they can be disassembled
* Improved tooltip for observer wards to detail the stock mechanics
* Added a new command -courier that toggles idle courier icon on and off (Ro-Coco)
* Added a new command -swapall to request to swap for any hero (175040)
* Improved Shackles caster effect
* Added an additional constant (7) Mana regeneration to home base
* Removed replenish interval from buying Clarity Potion (like tangos now)
* Changed Heartstopper pure damage type to HP loss (not a nerf or a buff, just works with things like dagger in a more desirable way)
* Improved Electric Rave icon (169997)
* Improved Luna’s orb warning message (113338)
Posted in Announcements, DoTA Allstars, Releases | 14 Comments »
DotA All-Stars Version 6.50 Bug Fixes
Thursday, February 7th, 2008* Recoded impale based effects completely, fixing various ramp bugs, stacking issues and a lot of rare problems. (Burrowstrike, Impale (Lion), Impale (Nerubian Assassin), Ravage)
* Fixed Land Mines to properly detect floating heroes
* Fixed a problem with Huskar’s Burning Spears that would cause him to swing incorrectly when the enemy is moving
* Fixed some bugs with Wild Axes
* Fixed some color issues on the load screen (kunkka)
* Couriers can no longer use Scroll of Town Portal to make buildings invulnerable
* Fixed Dark Rift from initiating cooldown when cast incorrectly
* Fixed a bug introduced in the recent Aghanim’s Scepter changes on Crystal Maiden
* Fixed Last Word triggering off of Linken’s Sphere’s usage
* Fixed Berserker Rage triggering Essence Aura
* Insatiable Hunger, God’s Strength and Rampage are no longer removed by Cyclone
* Fixed Javelin’s odds being slightly off
* Fixed an issue with the Cheese drop from Roshan
* Fixed an issue with Forest Troll High Priest’s pathing scale
* Fixed some text display problems when viewing replays (thanks DonTomaso)
* Fixed a very minor bug with Elder Form’s duration
* Fixed Armlet of Mordiggian’s recipe cooldown
* Fixed typo on Psi Blades
* Fixed some creep death time discrepancies (188461)
* Fixed a very minor bug with the damage mechanism on Shukuchi
* Fixed a display bug with Mode Random
* Fixed a possible abuse with Helm of the Dominator
* Fixed Overload from using its charge when attacking an allied unit
* Fixed Last Word from turning off Electric Rave
Posted in Announcements, DoTA Allstars, Releases | No Comments »
DotA All-Stars Version 6.50 Neutral Creeps Changes
Thursday, February 7th, 2008Change some of the Scourge’s top left forest area
* Changed the locations and distribution of neutral creep camp groups
* Fixed neutral spawn times in various modes
* Reworked the trees and pathing near the small Sentinel creep camp
* Increased neutral creep Centaur’s aura by 5%
* Added an Alpha Wolf with a command aura in the wolves’ creep camp
* Added a new creep camp group (1 Ghost with Frost Attack + 2 Fel Beasts)
* Added a new ancient creep camp group (Jungle Stalkers)
* Added a new creep camp group (1 Enraged Wildken with Tornado + 2 Wildkins)
* Added a new creep camp group (1 Dark Troll Warlord with Raise Dead and 1.5 sec Ensnare + 2 Dark Trolls)
* Changed the Furbolg’s Stomp to a Clap
* Improved Satyr Hellcaller’s Unholy Aura
* Neutral Ogre no longer autocast Frost Armor
* Changed the location of some of the Scourge creep camps
* Redid neutral creep spawner code for some optimizations
Posted in Announcements, DoTA Allstars, Releases | No Comments »
DotA All-Stars Version 6.50 Item Changes
Thursday, February 7th, 2008* Redesigned Eul’s Scepter of Divinity
* Redesigned Orchid Malevolence
* Redesigned Guinsoo’s Scythe of Vyse
* Added cooldown to Bottle usage and reduced its sell cost
* Bottle is in full state at all the side shops once again
* Changed how Dagger of Escape works. It cannot be activated if you took damage in the last 3 seconds.
* Added Hyperstone to the Goblin Shop
* Changed Unholy Rage’s lifesteal type to be the same as regular lifesteal
* Reduced price on Ultimate Orb
* Added ring of Health to the Goblin Shop
* Added Quarterstaff to the Goblin Shops
* Increased Perseverance’s damage from 7 to 10
* Added Javelin to the Goblin Shops
* Removed the stack restriction on Shiva’s Guard
* Improved Vanguard a little
* Changed Lothar’s Edge’s recipe and stats
* Reduced Vladmir’s Offering recipe cost
* Reduced Linken’s Sphere’s cooldown
* Removed stacking restriction from Bloodstone and improved its stats
* Improved Helm of the Dominator damage from 10 to 20
* Improved Oblivion Staff mana regen by 25%
* Quarterstaff price reduced
* Hand of Midas can now target level 6 Neutrals (Satyr Hellcaller and Dark Troll Warlord)
* Reduced Void Stone’s cost by 25 gold
* Improved casting range per level of Dagon upgrade
* Improved Sange and Yasha
* Removed Flying Courier Mana and gave it a Mana base upgrade ability
* Wards now require 5 mana to be placed
* Reduced animation time and cooldown on Manta Style
* Ring of Health’s regeneration increased by 1
Posted in Announcements, DoTA Allstars, Releases | No Comments »
DotA All-Stars Version 6.50 Hero Changes
Thursday, February 7th, 2008From the change log: (Italics are my own comments)
- Removed manacost on Mana Shield activation - Medusa
- Changed Leap’s cooldown to scale with levels - Mirana
- Improved Juggernaut’s movement speed - LOL!
- Implemented a better silencing mechanism in the Black Hole area to prevent spell execution regardless of cast animation time - Enigma
- Lowered Drow Ranger’s Agility gain per level
- Changed Drow Ranger’s Marksmanship ultimate
- Increased Morphling’s base damage
- Macropyre’s cooldown no longer increases per level - Jakiro’s Ulti
- Added an extra bounce to Chain Frost - Lich… NOT NECESSARY!
- Reduced Sprint’s damage amplification - Slardar
- Increased Maledict’s area of effect by 15 - Witch Doctor
- Changed Spectre’s Dispersion
- Redesigned Visage
DOTA: Dwarven Sniper Tips and Guide
How to Play Dwarven Sniper
by MaxQ
Do you feel like being Rambo? Then you should choose Sniper be your hero. He is all about killing from a great distance with deadly accuracy. Headshots, criticals, you name it Sniper has it all. You just have to adopt the right play style and buy the adeqvate items and your suited for the massacre.
Kardel Sharpeye - The Dwarven Sniper
This hero is suited for damage dealing and killing many and fast. No chit chat they wont even see you coming or shooting but they will feel you in the game for sure when they start falling (apart :P).He is all about agility, so more agility means more damage, more critical hits, and faster attack rate. This is just awesome.
Headshot "The shot deals bonus damage and stuns for a short period of time", well i must this will be your primary spell that you will have to lvl up early in game at lvl 4 it will deal 50 bonus damage, "in 40% of time", and 0.2 second stun. So this way you can easily disarm any opponent you may encounter. And if you have a Sange/Yasha and a Crystalis to aid you in critical and speed ... then you wont have any problem at all. Don't forget this is a passive skill.
Take Aim This is another passive spell which will enhance the range of Kardel`s rifle by 220 range at lvl 4, this way you can keep on shooting them from far back, but they wont be able to touch you lol, the noobs.
Scatter Shot (C) "Fires a ball full of shrapnel into the air, which promptly explodes, showering the target area in explosive pellets, each doing 10-25 physical damage in a 200 area of effect. Deals damage to buildings. Cast range of around 750. 1 second cast time." Well this spell is very useful to if they are many heroes in one place because this deals damage in a huge area. This spell is most useful for farming, i must say. But you can experiment and see which spell works best for you. At lvl 4 there will be 20 Pellets and don't forget these deal piercing damage. The cooldown is ok 12 seconds but mana cost is 120.
Now .....3.....2....1..... tadadada...!
Your Ultimate Assassinate (T) "Take time to aim, and then deal a large amount of damage to the target at a huge range. " at level 3 this deals 655 damage at an astonishing 2500 range, it has 1.5 seconds casting time. Take care because this will need mana, 375 it is, but only 12 seconds cooldown, so you can hunt them down fast.
Try to get items that will give you critical and damage so you only need 1 shot to kill 'em. You should constantly watch the battlefield and buy boots of travel, this way you can teleport fast near any low hp enemy hero and TAKE HIM DOWN. p.s. check back soon.
DOTA: Chickens and Animal Carriers Work!
The Value of Animal Carriers in DOTA