Geomancer i've heard is one of the hardest players to master in DOTA. Recently i've tried him and found it hard to manage his ulti - which is splitting his player into multiple units.
The multiple hero units give you plenty of power and the ability to play all over the map, but if one of these units die - you the actual Geomancer hero dies.
I tried sending the Geomancer units all over the map, but this made it very hard to manage their health. Ive noticed when people use Geomancer and his units close together, it makes it much easier to manage them and keep their health higher.
When managed well, Geo is unstoppable in DOTA - his impact and damage with the multiple units is huge.
I'd like to hear your DOTA tips on Geo / Meepo - so please comment below on this post or put your DOTA Geomancer tips / setup / build into the forums
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Geomancer Build Tip Strat DOTA
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3 comments:
Ok heres my little tip on Geo.
-The exp of geo received is not split but received as full. What I mean is each geo acts as one hero. They can level faster if they work separately.
Example: one is in the bottom and another is creeping in creep camps. In this way, geo can receive the exp of creep farms and enemy creeps.
-Do take advantage on poof skill. It's very awesome because it can act like the ultimate of sandking as offensive and teleport as defensive.
-recommended items are mekanism, vladmir and treads.
-Practice makes perfect =D
all of geo bro must be on the well
ang u will use lothars example
use lothars 1st then use earthbind to the enemy coz earthbind can stop an unit 4 2 sec ur skill poof can cast in just 2 sec the skill..when ur bro is at ur back use the earthbind of ur bro then kill!!!!
who the hell says that you need to separate your clones with the original? you shouldn't. you can level up by killing heroes when you reach level 6. i'm not joking guys. just let your net get level 3 and your slow just in level 2 then go. after having your ultimate, you control it as a whole. not by ctrl 1, 2, 3, 4. capture your enemy with your then attack. press tab to use your other geomancer then use the net. tab + e + a + tab + e + a. there's no way your enemy can escape. unless there's lothars or dagger... so simple right?
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